1/7/2024 0 Comments Planeshift mmorpg population![]() ![]() MMO History: The company behind Anarchy Online, Funcom has already established a hold in the non-fantasy MMO world, despite the spectre of its cancelled Norse-themed MMO Midgard.Release Date: TBA beta signup is available.About the Game: Adellion is set on a fantasy-style world with mediaeval technology the game features permadeath and focuses on role-play, with a number of cultures and skills available.MMO History: With a staff which is volunteer-based, HonorBound has been working on this game since 1998 - it's the first project for the company, and an ambitious undertaking for a team of volunteers. ![]() ![]() Release Date: Around Nov 2006 beta applications open.Winner of a "Game of the Year" award in Korea, the game includes quests and mini-games to train skills. About the Game: 9 Dragons is a martial-arts-themed MMO, focusing on kung-fu action with a graphical theme reminiscent of single-player RPG Jade Empire.9 Dragons and BOTS are its first two titles. MMO History: Publisher Acclaim was recently resurrected as a company focusing on the localisation of Korean MMOs.Offering free play with micropayments is all very well, but a certain number of micropayments are needed for this to succeed - getting the balance right may prove tricky. The same applies to other MMOs - will gamers want to give up an all-powerful character to start again in an unknown world? Developers face the challenge of luring them away, as well as competing with the World of Warcraft: The Burning Crusade expansion, released later this year. An ever-growing proportion of gamers play nothing but World of Warcraft. Many of the games in development look similar at a first glance, and developers will have to make their product unique and appealing. However, there are some challenges many of the companies listed below will need to overcome to make their products succeed: This could mean increased innovation, or more problems - MMOs are risky business. Fifteen of the studios below are working on their first MMO, or their first game altogether. Most casual titles aren't persistent, though games like Runescape have done well out of the browser-based market so far. Three of the titles listed below are trying to break into the casual space, with appealing cutesy graphics and Flash-based play. Those who become heavy players end up pouring in more cash than they would have paid for an all-you-can-play monthly subscription. Pay for currency, don't pay for the game - this increasingly common strategy allows gamers to try games for free. Despite a number of fantasy-themed MMOs, there are several under development that have no sign of the fantastic about them - instead, we see themes from sci-fi to pirates. Ten out of the thirty-five games listed are Korean MMOs hoping to make it in America and Europe, with several companies banking on the success of such a translation. Here's a quick summary of the trends that we see emerging from this list: We can guarantee we'll be seeing a lot of MMOs at E3, so that's why we're bringing you this comprehensive overview of every MMO we currently know to be in development - excluding expansions of existing MMOs. With monthly fees meaning regular income, and a player base too addicted to stop, developers trip over themselves to enter this lucrative market. Massively multiplayer online games, known by a series of acronyms beginning with MMO, are a rising trend among developers.
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